Beginner's guide
How to play Halloween Horror
Halloween Horror: Hood Edition is a free 2D fighting game that runs in your browser. Pick one of 37 hip-hop stars dressed as horror-movie villains, choose a crew member to back you up and one of 12 haunted horror-movie stages, then win two rounds before your opponent does. You don't need an account, it works with a keyboard, gamepad or touch screen, and you can install it as an app to play offline.
On this page: Game modes · 2v2 tag team · Rounds and meter · Attacking and defending · Grabs and throws · Combos · Signature moves · Supers and Ultras · MURKED finishers · Throwables · Crew assists · Comebacks · Tips
Game modes
Arcade
Fight up a seven-fight ladder. The CPU gets tougher as you climb, and the last fight is the final boss. Play it 1 vs 1 or as a 2 vs 2 tag team.
VS CPU
A single fight against the computer, 1 vs 1 or 2 vs 2. You pick both sides and the stage. CPU difficulty is set in Settings.
Versus
Two players on one computer, sharing a keyboard or using two gamepads, 1 vs 1 or 2 vs 2.
Online
Press Find Online Match to be paired with anyone else searching at that moment. There is no sign-in. You can also host a private room and share its four-letter code with a friend. The game connects players directly when it can, and uses a secure relay when a network blocks direct connections. If your opponent quits or drops mid-fight, you win by forfeit.
Training
Practice against a dummy with a full meter that refills. Use Try Ultra to watch your fighter's Ultra, and Change Fighters to switch characters without losing your stage or training settings.
Story
A Halloween-night campaign is coming soon.
CPU Showcase
Watch the computer fight itself, which is a good way to see each character's moves.
Download
Install Halloween Horror on your phone, tablet or computer and play it like an app, even offline. It's free and needs no sign-up.
2v2 tag team
Arcade, VS CPU and Versus can be played as a 2 vs 2 tag team on one device. Each side picks two fighters. Press the assist button in neutral to tag your partner in, and they run in from your side of the screen while the other fighter runs off. Every fighter has their own health bar. The fighter on the bench slowly recovers some of the damage they took, shown in dark red. When a fighter is knocked out, their partner comes in automatically, and the last team standing wins. In 2v2, your Ultra helper is your teammate. Tag team is local only, so online matches are always 1 vs 1.
Rounds, health and meter
Each match is best of three rounds, and each round lasts 99 seconds. Both fighters start every round with 1,150 health. If time runs out, the fighter with more health left wins the round.
The meter under your health bar holds up to three bars. You start each round with one bar, and meter carried over from the last round stays. You earn meter by attacking, blocking, taking damage and taunting. Spend it on Supers, Ultras and comeback moves.
Attacking and defending
Four attack buttons: light punch, heavy punch, light kick and heavy kick. Light attacks are fast. Heavy attacks are slower and hit harder. Every fighter has their own fighting style, so the same button throws a different strike for each of them: a brawler swings wide, a striker snaps quick kicks, a grappler reaches to grab.
Special: every fighter has a Special move themed on their horror character.
Blocking: hold the block button, or hold away from your opponent while they attack. Blocking stops most damage, though some moves are unblockable. Perfect block: press back or block just before a hit lands. A perfect block takes no chip damage, earns meter and lets you act sooner.
EX special: press Special and heavy punch together with half a bar of meter for a stronger version of your Special that shrugs off a hit as it starts and knocks the opponent down.
Dashing: double-tap forward to dash in. Double-tap back to backdash, which makes you briefly invulnerable.
Quick rise: press any attack button as you hit the ground to get back up faster. It doesn't work after a Super knocks you down.
Launcher: hold down and press heavy punch to pop your opponent into the air.
Grabs and throws
Grab string: press toward your opponent and heavy punch up close to grab them and land a four-hit string that knocks them down.
Back throw: press back and heavy punch up close to throw your opponent behind you. Throw them into the wall and they bounce off it.
Air throw: press heavy punch in the air next to a jumping opponent to snatch them and slam them down.
Command grab: press back and Special up close for your fighter's own unbreakable grab.
Breaking a grab: press heavy punch right after you are grabbed (command grabs can't be broken).
Combos
When an attack connects, you can cancel it straight into another move to build a combo. Each move can be used once per chain, so mix light and heavy attacks.
Beginners can use the auto-combo: after a hit lands, keep tapping light punch and the chain climbs automatically from light punch to light kick, heavy punch, heavy kick and your Special. With a full bar, it finishes with Super 1.
For air combos, land a launcher and hold up to super jump after your opponent, then chain your jumping attacks. You can also super jump at any time by tapping down and then up. Long combos make the opponent bounce off the floor and walls, which can extend the damage.
Land two combos of four hits or more in a row and your fighter goes On Fire: for about ten seconds, every hit deals 10% more damage.
Signature moves
Every fighter has a signature move of their own: press toward your opponent and heavy kick. Some parry, some hit low or overhead, some dash through you, pull you in, armor through a hit or call in their crew. Each fighter's signature is listed on the fighters page and in the in-game move list.
Supers and Ultras
Each fighter has two Supers, and each costs one bar of meter. Supers are multi-hit moves themed on the character. A few Supers can even hit an opponent who is lying on the ground, once per combo.
The Ultra is each fighter's cinematic move. Press both Super buttons together (LT + RT on Xbox, L2 + R2 on PlayStation, T + Y on the keyboard). You start every round with one free Ultra. Once it starts it cannot be blocked or interrupted, and it grabs your opponent even mid-air or getting up; it opens with your fighter's intro. After you have used them, an Ultra costs a full three bars. A pulsing blue prompt beside your meter shows when an Ultra is ready.
MURKED finishers
When you win the match, your opponent gets back up dazed. Enter your fighter's secret finisher input while they stand there, a short direction sequence and an attack button, to MURK them with a gory finisher. Every fighter's input is in the in-game move list. You can also press both Super buttons together to finish them with your Ultra (a K.O., not an EXECUTION), or just hit them to end the match. Only the secret input EXECUTES. Turn BLOOD off in Settings to play without blood.
Throwables
Every fighter carries a throwable item themed on their character. Press the Special button to throw it. You get four throws per round, the counter under your meter shows how many are left, and it refills at the start of the next round. Fighters whose Special is a close-range attack use it with down + Special.
Crew assists
Before each fight you choose a crew member: any other fighter in the game. Press the assist button and they run in with their own attack, then need a short rest before you can call them again.
Comeback tools
Crossover
While you are blocking, press the assist button with at least half a bar of meter. Your crew member jumps in front of you, knocks the attacker back with an unblockable hit and gets you out of the pressure.
Combo breaker
If you block the third move of an opponent's chain, the chain breaks and you earn meter.
Combo break
Once per round, while you are being hit, press the assist button with a full bar to escape the combo.
Tips for new players
- Start in Training to learn your fighter's Special, Supers and Ultra with unlimited meter.
- Use the light punch auto-combo until cancelling feels natural.
- Your free Ultra comes back every round, so use it: close to your opponent, it always lands.
- Mix grabs into your offense: an opponent who blocks everything can't block a throw.
- Throwables are limited to four per round, so use them to stop an opponent who keeps jumping or dashing in.
- Taunting builds meter, but it leaves you open.
- Rebind any key or controller button in Settings, or switch to the COMPACT keyboard layout. The in-game move list always shows your current buttons.
- Found a bug? Use FEEDBACK on the main menu or REPORT A BUG in the pause menu, and a screenshot is attached automatically.
Ready? See the full controls, meet all 37 fighters, or start playing.